#ifndef _sphere_h_included_
#define _sphere_h_included_
#include <d3dx9.h>
#include <d3d9.h>
#include "DXUtil.h"
#include "ModelPrimitive.h"

class Physics;

//This is a class used to store the sphere(ball) information
class Sphere : public ModelPrimitive
{
private:
	float radius;

public:

	Sphere(LPDIRECT3DDEVICE9 device, D3DXVECTOR3 pPosition, float pRadius);
};
#endif
